| .. | |||||
| auth.h | |||||
| buffer.h | |||||
| ceph_debug.h | |||||
| ceph_features.h | |||||
| ceph_frag.h | |||||
| ceph_fs.h | |||||
| ceph_hash.h | |||||
| cls_lock_client.h | |||||
| debugfs.h | |||||
| decode.h | |||||
| libceph.h | |||||
| mdsmap.h | |||||
| messenger.h | |||||
| mon_client.h | |||||
| msgpool.h | |||||
| msgr.h | |||||
| osd_client.h | |||||
| osdmap.h | |||||
| pagelist.h | |||||
| rados.h | |||||
| string_table.h | |||||
| types.h |
| Server IP : 103.169.32.36 / Your IP : 216.73.216.202 Web Server : Apache System : Linux web.dpmptsp 3.10.0-1160.119.1.el7.x86_64 #1 SMP Tue Jun 4 14:43:51 UTC 2024 x86_64 User : apache ( 48) PHP Version : 5.6.40 Disable Function : NONE MySQL : ON | cURL : ON | WGET : ON | Perl : ON | Python : ON | Sudo : ON | Pkexec : ON Directory : /usr/lib/modules/3.10.0-1160.105.1.el7.x86_64/source/include/linux/ceph/ |
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#ifndef _FS_CEPH_AUTH_H
#define _FS_CEPH_AUTH_H
#include <linux/ceph/types.h>
#include <linux/ceph/buffer.h>
/*
* Abstract interface for communicating with the authenticate module.
* There is some handshake that takes place between us and the monitor
* to acquire the necessary keys. These are used to generate an
* 'authorizer' that we use when connecting to a service (mds, osd).
*/
struct ceph_auth_client;
struct ceph_msg;
struct ceph_authorizer {
void (*destroy)(struct ceph_authorizer *);
};
struct ceph_auth_handshake {
struct ceph_authorizer *authorizer;
void *authorizer_buf;
size_t authorizer_buf_len;
void *authorizer_reply_buf;
size_t authorizer_reply_buf_len;
int (*sign_message)(struct ceph_auth_handshake *auth,
struct ceph_msg *msg);
int (*check_message_signature)(struct ceph_auth_handshake *auth,
struct ceph_msg *msg);
};
struct ceph_auth_client_ops {
const char *name;
/*
* true if we are authenticated and can connect to
* services.
*/
int (*is_authenticated)(struct ceph_auth_client *ac);
/*
* true if we should (re)authenticate, e.g., when our tickets
* are getting old and crusty.
*/
int (*should_authenticate)(struct ceph_auth_client *ac);
/*
* build requests and process replies during monitor
* handshake. if handle_reply returns -EAGAIN, we build
* another request.
*/
int (*build_request)(struct ceph_auth_client *ac, void *buf, void *end);
int (*handle_reply)(struct ceph_auth_client *ac, int result,
void *buf, void *end);
/*
* Create authorizer for connecting to a service, and verify
* the response to authenticate the service.
*/
int (*create_authorizer)(struct ceph_auth_client *ac, int peer_type,
struct ceph_auth_handshake *auth);
/* ensure that an existing authorizer is up to date */
int (*update_authorizer)(struct ceph_auth_client *ac, int peer_type,
struct ceph_auth_handshake *auth);
int (*add_authorizer_challenge)(struct ceph_auth_client *ac,
struct ceph_authorizer *a,
void *challenge_buf,
int challenge_buf_len);
int (*verify_authorizer_reply)(struct ceph_auth_client *ac,
struct ceph_authorizer *a);
void (*invalidate_authorizer)(struct ceph_auth_client *ac,
int peer_type);
/* reset when we (re)connect to a monitor */
void (*reset)(struct ceph_auth_client *ac);
void (*destroy)(struct ceph_auth_client *ac);
int (*sign_message)(struct ceph_auth_handshake *auth,
struct ceph_msg *msg);
int (*check_message_signature)(struct ceph_auth_handshake *auth,
struct ceph_msg *msg);
};
struct ceph_auth_client {
u32 protocol; /* CEPH_AUTH_* */
void *private; /* for use by protocol implementation */
const struct ceph_auth_client_ops *ops; /* null iff protocol==0 */
bool negotiating; /* true if negotiating protocol */
const char *name; /* entity name */
u64 global_id; /* our unique id in system */
const struct ceph_crypto_key *key; /* our secret key */
unsigned want_keys; /* which services we want */
struct mutex mutex;
};
extern struct ceph_auth_client *ceph_auth_init(const char *name,
const struct ceph_crypto_key *key);
extern void ceph_auth_destroy(struct ceph_auth_client *ac);
extern void ceph_auth_reset(struct ceph_auth_client *ac);
extern int ceph_auth_build_hello(struct ceph_auth_client *ac,
void *buf, size_t len);
extern int ceph_handle_auth_reply(struct ceph_auth_client *ac,
void *buf, size_t len,
void *reply_buf, size_t reply_len);
int ceph_auth_entity_name_encode(const char *name, void **p, void *end);
extern int ceph_build_auth(struct ceph_auth_client *ac,
void *msg_buf, size_t msg_len);
extern int ceph_auth_is_authenticated(struct ceph_auth_client *ac);
extern int ceph_auth_create_authorizer(struct ceph_auth_client *ac,
int peer_type,
struct ceph_auth_handshake *auth);
void ceph_auth_destroy_authorizer(struct ceph_authorizer *a);
extern int ceph_auth_update_authorizer(struct ceph_auth_client *ac,
int peer_type,
struct ceph_auth_handshake *a);
int ceph_auth_add_authorizer_challenge(struct ceph_auth_client *ac,
struct ceph_authorizer *a,
void *challenge_buf,
int challenge_buf_len);
extern int ceph_auth_verify_authorizer_reply(struct ceph_auth_client *ac,
struct ceph_authorizer *a);
extern void ceph_auth_invalidate_authorizer(struct ceph_auth_client *ac,
int peer_type);
static inline int ceph_auth_sign_message(struct ceph_auth_handshake *auth,
struct ceph_msg *msg)
{
if (auth->sign_message)
return auth->sign_message(auth, msg);
return 0;
}
static inline
int ceph_auth_check_message_signature(struct ceph_auth_handshake *auth,
struct ceph_msg *msg)
{
if (auth->check_message_signature)
return auth->check_message_signature(auth, msg);
return 0;
}
#endif
| .. | |||||
| auth.h | |||||
| buffer.h | |||||
| ceph_debug.h | |||||
| ceph_features.h | |||||
| ceph_frag.h | |||||
| ceph_fs.h | |||||
| ceph_hash.h | |||||
| cls_lock_client.h | |||||
| debugfs.h | |||||
| decode.h | |||||
| libceph.h | |||||
| mdsmap.h | |||||
| messenger.h | |||||
| mon_client.h | |||||
| msgpool.h | |||||
| msgr.h | |||||
| osd_client.h | |||||
| osdmap.h | |||||
| pagelist.h | |||||
| rados.h | |||||
| string_table.h | |||||
| types.h |